fighter

FFXII offered a nice change of pace to the RPG genre: no set job roles for the main cast, in fact, no specific classes at all. The License Board allows for full customization of your characters: they can equip whatever you want them to or use any magic you please, provided that they have the correct license. All characters have nearly identical License Boards, so you're free to customize them. They'll come with some licenses already set, but there's nothing stopping you from choosing whatever equipment you want. Penelo with an axe? Sure! White Mage Basch? Why not? And I have to admit, the fact that the female characters entered the scene carrying daggers, swords, and bows made me more than happy. Of course, character stats do differ, like strength and magick power, but overall you can create your own custom party and have them be effective fighters.

Personally, I chose to equip Ashe with swords and shields, mainly for the "YEAH chick with a sword!!!1" factor. But I also used her as my primary healer, since her magic and MP growth is fairly high. (Fitting, considering FF Wiki classifies her as a Paladin.) My approach to the game to was to have everyone in my party "hold their own," so to speak, by giving them all licenses for healing magicks and a variety of technicks alongside powerful weapons. (Seeing as my basic strategy for FFXII became "beat the crap out of everything with swords.") But Ashe's proficiency in magick caused me to set her gambits to heal, though the other party members were set for dire situations. I rarely found myself using offensive magick, but I provided Ashe with a good number of black magick licenses for those pesky bosses who decided to become immune to physical attacks for a period of time. Plenty of status buffing magicks, like Bubble and Protect, also became part of Ashe's arsenal. (Hastega = indispensable.) So the moral of the story is: Ashe is well-rounded in terms of physical and magical power, so use her as you see fit.

Revenant Wings has Ashe equipped with those Hand-Bomb things (despite having a sword in her official drawing?), which I found about as useful as Measures in my FFXII game. Odd choice for a weapon (though I'm griping over White Mage!Penelo more; my Penelo used spears and none-o-that sissy healing stuff), but I have to admit, the idea of a queen hurling bombs at monsters makes me quite happy. Ashe learns many Time Magick abilities as she levels up, so I suppose she could be called something of a Time Mage if you want to identify character classes. Ashe deals ranged damage, the downside of which is that most bosses are Melee types, which are resistant to and strong against Ranged types. Still, Ashe has the ability to learn some great stat buffing moves like Hastega and Regenga, which makes her very useful.

victory poses

Depending on the weapon (or lack thereof) equipped, characters have different victory poses at the end of boss battles. I scanned in the screencaps of Ashe's poses, for your enjoyment. Click on the images to check out the full page :D. I apologize for the crappy quality! When I get a new scanner (mine clearly sucks) I'll put some better looking ones up :).

statistics

Numbers galore. Ashe's projected stats as she levels up.
Level HP MP ATK MAG VIT SPD
3 100-106 31-34 22 22 24 23
10 253-284 43-54 26 25 26 24
20 589-679 66-94 31 30 29 25
30 1020-1189 89-135 36 35 33 26
40 1428-1671 117-186 42 40 36 28
50 2081-2445 142-320 47 45 40 29
60 2656-3127 165-270 52 50 43 30
70 2982-3511 182-289 58 55 47 32
80 3359-3955 199-327 63 60 50 33
90 3872-4563 210-344 68 65 53 34
99 4452-5251 216-349 73 69 57 36
She's really quite well-rounded, like I stated above.
final fantasy and its characters © square enix. all other content belongs to michelle.